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software, gameware, strangeware


.plan update
2024-12-19

hi everyone!!! my gamedev work continues apace...

the game i talked about in my last .plan update is now called IRIDIUM VERTIGO! this is probably the final title. me and a good friend have been hashing out the story and framing for the game, such as it is. originally i had planned for it to have no story, but i also planned to have it done by now... things change, yknow?

i've made substantial progress getting enemy NPC behaviours up and running for the game as well! instead of using the built-in janky Quake engine monster movements, i'm repurposing the code for the player's movement to give it more smooth and natural feeling movements. i also got a nodegraph system (similar to that used by Half-Life) up and running to allow NPCs to navigate to arbitrary points in the level. i will show this off soon!

i also had to learn to write some actually-good branching search code to enable me to find out if two nodes are already connected by some route (for example). and as you can see from the screenshot at the top of the page, i've finally got some texture work done for the level! huge thanks to my friend rowen for providing all the textures you see there.

i'm super excited about this project!! i really hope to have it done by 2025, but who knows...

...and here's some other stuff i did in the last two weeks:

as a final note i wanted to give a quick shoutout to the original Max Headroom TV movie from 1985! i watched it this morning and honestly had a great time with it. peak 80s cyberpunk! my only complaint was that they obviously didnt have enough time because the story ends pretty abruptly at the 60 minute mark. good shit otherwise tho!

ok... stay sweet <3