- i set up a Forgejo instance on my domain! it's like having my own private github :3
- finished preparing the source code of RUNANDGUNS!'s 1996 PC game Wild Ride! for release on github. download here!
- added a pull request on Taradino switching over our blit functions from SDL_UpdateTexture() to SDL_LockTexture() and SDL_UnlockTexture(). SDL2 docs says that this is faster and intended for constant updates, so it seemed prudent.
- i ported the Yeti3D engine (originally from 2003-2004) to SDL3 this week. check it out here!
- i've also been working on a level editor prototype for Yeti3D using ImGui.
- TODO: see if i can get back to work on my Win32 Jam entry.
- TODO: see if i can get back to work on my Level Design Jam 9 entry.
- TODO: BITCH HELL still needs a load of work to get it ready for release (hopefully soon!).