.plan update
2024-10-14

- i set up a Forgejo instance on my domain! it's
like having my own private github :3
- finished preparing the source code of RUNANDGUNS!'s 1996 PC game Wild Ride!
for release on github. download here!
- added a pull request on Taradino
switching over our blit functions from SDL_UpdateTexture() to SDL_LockTexture()
and SDL_UnlockTexture(). SDL2 docs says that this is faster and intended for
constant updates, so it seemed prudent.
- i ported the Yeti3D engine (originally from 2003-2004) to SDL3 this week.
check it out here!
- i've also been working on a level editor prototype
for Yeti3D using ImGui.
- TODO: see if i can get back to work on my Win32 Jam entry.
- TODO: see if i can get back to work on my Level Design Jam 9 entry.
- TODO: BITCH HELL still needs a load
of work to get it ready for release (hopefully soon!).